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Sonic 1 prototype sprites
Sonic 1 prototype sprites






sonic 1 prototype sprites

The design of these chunks were changed to emphasize the impression that the foreground cliff is jutting out.

sonic 1 prototype sprites

This palm tree near the bridge didn't have a spring on top yet. The boulder can be duplicated by riding it (as the boulder code does not perform collision detection checks when Sonic is standing on it) past the ramp and then immediately taking it back to the area before the ramp. It is possible to duplicate the boulder objects without Debug Mode it is likely that the boulder is intended to despawn at a specific distance away from its spawnpoint, which may be the intention of the jumping action.The invincibility monitor in the tree after the bridge is not present in this build.A single Motobug is close to the beginning of the stage, meaning the player can potentially die before they even start moving.The background of Green Hill Zone had 3 unique layouts in the prototype, unlike the final which only uses 1 layout. The background has a different chunk order to the final, meaning the large waterfall appears earlier than it does in the final.The boulder is quite buggy: it has a strange habit of pushing Sonic through the ground and for some reason defies gravity if the player stands on it.

sonic 1 prototype sprites

Part of the boulder’s sprite is used for Eggman's Egg Mobile Hammer Ball in the final game. The listing for this still remains in the final game, but attempting to place it ( 19) does nothing due to the boulder’s code being deleted. This build contains the infamous rolling boulder seen in various prerelease sources.As a consequence, the green Newtrons are also instead magenta, due to the flowers and Newtrons sharing the same palette line.This color scheme still appears in the ending, suggesting it was altered late in development. The sunflowers in this build have a magenta disk floret instead of a green one.








Sonic 1 prototype sprites