
Animations and cutscenes are the obvious ones, but even GUI design, audio sequencing, template design (for example, pattern of incoming enemies in a space shooter game), and so much more that is yet to be discovered.” With just a couple of keyframes, I’m able to see my animation come to life immediately and make small adjustments to get it just right,” said version 2.3 closed-beta participate Sam Baylus from MashArcade, adding: “Sequences allow me to work quickly, efficiently, and more intuitively than ever before and developers have only begun to scratch the surface of what Sequences is capable of.”ĭeveloper and closed-beta participant Gurpreet Singh Matharoo was quoted in a statement: “There is so much I like about v2.3, but Sequences outshines them all. “Developing cutscenes or complex animations may have been difficult before but has been streamlined tremendously with Sequences. This can be used in conjunction with another new feature, Animation Curves, “enabling artists to unleash their creativity to create dynamic animations and cut-scenes, all without needing a coder to change every pixel.” “…to open-up GameMaker Studio 2 to people who are less experienced with code and who prefer a more visual approach to making games” One long-touted tool making its full debut is Sequences – an easy-to-use tool for adding sound and animation to visual assets.

“This ability to synchronise audio and animation and invoke instances of it at any point through game logic is going to increasingly add a huge amount of polish to games, by giving content creators a very high level of control over how their designs are implemented within the game.”
